REAL or SO REAL?
REAL or SO REAL?
INSIDE AND OUTSIDE
SO REAL Digital Twins
What we do
Using our patented (pending) scanning and conversion technology,
SO REAL automates the production of digital twins of 3D objects.
We mass-produce cinematic-quality, game- / XR-ready 3D assets for use in games, films, and XR experiences.
Why we do it
Immersion > Empathy > Understanding > Peace & Commerce
We are all about making the world smaller.
If you want to understand another language or culture (or any topic), the best way is to jump on a plane, go there, and fully immerse yourself in it. But what if you cannot do that? Or what if you choose not to in order to minimize your carbon footprint?
VR is the next best thing.
Immersion leads to empathy.
Empathy leads to understanding.
Understanding leads to peace. (and commerce, of course.)
By mass-producing cinematic-quality, XR- & game-ready 3D objects, we enable global access to immersive experiences and thus accelerate the journey to global understanding.
MAKE the WORLD SMALLER
Artists and business people are the true ambassadors of the world.
Immerse as individuals.
If it's not stunning, it's not finished.
Commit & Deliver
Walk the talk.
“Yes, AND..." replaces "Yeah, but..."
And that's how great collaboration begins.
Fun is a worthy end in itself.
AND, it accelerates the speed of adoption of pretty much anything new.
From imagination to reality in less than half the time.
Museums and Cultural Heritage
From individual objects to a tray of "pinned butterflies",
Film, VR & AR
Virtual production is here!
The virtual prop store for your digital backdrops.
Imagine a virtual shopping spree anywhere in the world.
You get digital twins of your products as the really are …
Get 3D, 4D, & 4D+ all at the same time.
High-throughput scanning & twinning via deep learning.
Virtual wear is the new black this season
Who we are
MEET the TEAM
The co-founders of SO REAL, Ian and Charles, have more than 50 years’ combined experience in intrapreneuring. Since 2003, they have worked together building up new businesses from concept to global rollout to scale-up. The common threads running through all these new businesses were cross-industry convergence and radical innovation. They have led multinational teams and entire organizations both big and small; from 6 to 250 people.
Ian Ravenshaw Bland
Co-Founder and CEO
Co-Founder, COO, and Chairman
Head of Film and AR
Head of Logistics
Head of Fashion & Games
Head of Museums & Cultural Heritage
Senior 3D Artist
The ADVISORY BOARD
Dr. Simon Schubiger
Dr. Christian Kunz
The BOARD of DIRECTORS
In addition to Charles and Ian as part of the board of directors, SO REAL is joined by Peter Stähli and Gaston Hofer.