REAL or SO REAL?

REAL or SO REAL?

DIGITAL SCAN
INSIDE AND OUTSIDE

SO REAL Digital Twins

What we do

Using our patented (pending) scanning and conversion technology,
SO REAL automates the production of digital twins of 3D objects.

We mass-produce cinematic-quality, game- / XR-ready 3D assets for use in games, films, and XR experiences.

Game- / XR-Ready Guarantee

Cinematic Quality

Huge, Growing Portfolio

Physics Parameters

Cool Features

Built-in Physics Parameters
X-Ray Vision Mode
Shatter Effect

Why we do it

VISION

Immersion > Empathy > Understanding > Peace & Commerce

We are all about making the world smaller.

If you want to understand another language or culture (or any topic), the best way is to jump on a plane, go there, and fully immerse yourself in it. But what if you cannot do that? Or what if you choose not to in order to minimize your carbon footprint?

VR is the next best thing.
Immersion leads to empathy.
Empathy leads to understanding.
Understanding leads to peace. (and commerce, of course.)

MISSION

By mass-producing cinematic-quality, XR- & game-ready 3D objects, we enable global access to immersive experiences and thus accelerate the journey to global understanding.

VALUES

MAKE the WORLD SMALLER

Artists and business people are the true ambassadors of the world.
Immerse as individuals.
Emerge together.

WOW! Effect

If it's not stunning, it's not finished.

BUSHIDO.
(Samurai Code)

Commit & Deliver

Walk the talk.

Compassion.

Improvisation. Collaboration.

“Yes, AND..." replaces "Yeah, but..."
And that's how great collaboration begins.

Humor.

Fun is a worthy end in itself.

AND, it accelerates the speed of adoption of pretty much anything new.

Uses

1

For

Games

From imagination to reality in less than half the time.

2

For

Museums and Cultural Heritage

From individual objects to a tray of "pinned butterflies",

3

For

Film, VR & AR

Virtual production is here!
The virtual prop store for your digital backdrops.

4

For

AR Retail

Imagine a virtual shopping spree anywhere in the world.

5

For

Industry

You get digital twins of your products as the really are …

6

For

Future-Proofing

Get 3D, 4D, & 4D+ all at the same time.

7

For

Speed

High-throughput scanning & twinning via deep learning.

8

For

Fashion

Virtual wear is the new black this season

Who we are

MEET the TEAM

The co-founders of SO REAL, Ian and Charles, have more than 50 years’ combined experience in intrapreneuring. Since 2003, they have worked together building up new businesses from concept to global rollout to scale-up. The common threads running through all these new businesses were cross-industry convergence and radical innovation. They have led multinational teams and entire organizations both big and small; from 6 to 250 people.

bland

Ian Ravenshaw Bland

Co-Founder and CEO

flueckiger

Charles Flükiger

Co-Founder, COO, and Chairman

Raffael_bio_photo_2

Raffael Dickreuter

Head of Film and AR

tamara-2

Tamara Aebersold

Head of Logistics

vero

Kelly Vero

Head of Fashion & Games

Erinrose06

Erinrose Sullivan

Head of Museums & Cultural Heritage

Fidalgo

Gabriel Fidalgo

Senior 3D Artist

donna-douglas

Donna Douglas

UX Designer

euouard-lamboray

Edouard Lamboray

CTO

Foto: www.andremaurer.ch

Lars Körner

CT Engineer

Jukic

Marko Jukic

3D Artist

Benjamin08

Benjamin Fankhauser

Software Engineer

Cédric02

Cédric Faullummel

3D Artist

The ADVISORY BOARD

Foto: www.andremaurer.ch

Dr. Simon Schubiger

Kunz

Dr. Christian Kunz

flueckiger_2

Claude Flükiger

max_sacker

Max Sacker

Mark_Harrop

Mark Harrop

The BOARD of DIRECTORS

In addition to Charles and Ian as part of the board of directors, SO REAL is joined by Peter Stähli and Gaston Hofer.

staehli

Peter Stähli

2020-03-05-Portrait-SO-REAL-andremaurer-ch-0314-2

Gaston Hofer

Contact

SO REAL Digital Twins AG

Gurtenbrauerei 92
3084 Wabern bei Bern
Switzerland

info@soreal.ch

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